Grow a Garden 2 Data We Have Not Confirmed

This page exists because the alternative is pretending. Below is everything we have not been able to confirm, why, and what would settle it.

Figures where sources genuinely disagree

Glow multiplier — 100x or 70x. The highest-stakes disagreement in the game.

Veil multiplier — 20x or 50x. The same wiki disagrees with itself on the associated chance, giving 5% on one page and 10% on another.

Frozen multiplier — 14x or 20x.

Aurora multiplier — 1.5x or 40x. Several sources call the lower figure an outright data-entry error.

Bloodlit multiplier — 60x or 70x.

Kitsune hatch odds — 0.16% or 0.1%. Two rival tables, both summing to exactly 100%, so arithmetic cannot separate them.

Figures nobody has measured

Growth times. No crop in the game has a published growth time. The figures circulating are decay timers from a different stat block, which is why they are identical across unrelated crops.

Fruit regrow intervals. Never measured, which is why nobody can calculate real income per plant.

The Mega Seed size multiplier. Every source calls it 'massive' and none gives a number — for an item whose entire value is being bigger.

Sprinkler coverage radius. 'Waters nearby crops' is as specific as any source gets.

Verbatim in-game descriptions. Not one source quotes an actual in-game string for any item. The wiki's own appearance sections read 'to be added'.

The weather rotation's missing weight. Six events account for 11 of the 14 rotation weights. What fills the remaining three is undocumented — clear weather, or events not yet identified. Settled by logging a long run of rotations and recording what comes up.

The auction's four pricing constants. The formula is documented — start price, decrement percent, decrement interval and minimum price — but none of the four values is published anywhere we can trace. Settled by watching one lot and recording the price at fixed intervals until it stops falling.

Crate and egg drop tables. 14 containers on this site state plainly that what comes out of them is undocumented — the game publishes no drop list and no source we can trace does either. Only a handful of containers have a table at all. Settled by opening a large sample of each and publishing the counts with the sample size shown.

Werewolf. An official Roblox badge proves this Fall Harvest content shipped, and nothing documents what it actually does. We can show it exists and cannot tell you how it works, which is a rarer position than it sounds. Settled by encountering one in game and recording the behaviour.

Gear figures. Of the 52 gear items we list, 22 have no confirmed shop price, 10 no rarity and 9 no effect text. Those are the blank cells in the gear table — left empty rather than guessed. Settled by reading each off the Gear Shop listing in game.

Crate figures. Of the 30 crates and chests we list, 9 have no confirmed price, 2 no rarity and 9 no restock chance. Settled by reading each off the shop listing in game.

How these get settled

Multipliers: harvest the same crop at the same weight, once mutated and once clean, and compare the sale prices. Growth times: the game shows the remaining time when you hover a growing fruit. Odds: log a large sample and publish it with the sample size shown.

All of it is being captured. Each figure appears here until it is.

Figures we published and then withdrew

Price floor and minimum weight, on 71 crops each — 56 reference pages and 15 items we sell. Both were derived rather than observed: the floor was calculated as 0.9025 × the average value, and 0.9025 is exactly 0.952.

That constant only holds if sell value scales with the square of size. It does not — the game's own Mechanics page gives the exponent as 2.5, which would put a floor at 95% of average size at 0.8796, not 0.9025. The original check had assumed the 95% floor and then ‘derived’ the exponent from it, so it confirmed its own assumption.

The game publishes no floor column to check against, so rather than swap one unverified constant for another we withdrew the figures. They come back when someone reads a real price floor in game.

Common questions

Why does this site not show a Glow multiplier?

Because sources give 100x and 70x and we have not established which is correct. A wrong multiplier corrupts every value calculation that uses it.

Why are Grow a Garden 2 growth times not published anywhere?

Because nobody has measured them. The figures you will find are decay timers copied from the wrong field, which is why they are identical across unrelated crops.

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Last updated . Figures verified against the game’s own data — where sources disagree, we say so rather than pick one.